Tuesday, April 3, 2012

Make your product realistic with 3ds max

                                                      First of all open 3ds max.Press F10 to open render setup, in common tab scroll down to assign renderer and select "Mental-ray".

                                                          Import your object or product which wants to be rendered.Press M to open material editor.Press standard button and pick arch and design" preset.Then select your material type from select template button.Click and drag the matereial slot to the object to add the material to that object.(If the requested template is not in the list you can use a material from autodesk material library.A&D and library materials are physically accurate)
                             
                          Note:-If you have more that one object in the scene from deference materials  you have to put deference materials form deference slots.

                                                         close the material editor and create a object like this